However, some throw escape animations will cause the two characters to switch sides. Having your back to the wall is generally not a good place to be in Tekken 7. It’s very difficult to land a throw on good players, but you can still use throws to reposition yourself. Top players can see the difference in these two animations and break the throw accordingly. For a command throw both hands extend an equal distance.
If you watch closely, for a right or left throw (normal throws) either the right or left hand will be slightly forward during the initial throw animation. While throws inflict a decent amount of damage and sometimes lead to juggles, most good players will break almost every throw. Command throws, which are usually performed with a special command (diagonally up-forward, quarter circle forward, etc.) must be broken with both punch buttons simultaneously (Right Punch + Left Punch). You have to be somewhat fast, but it’s not overly difficult once you get the hang of it.
To break any normal throw (Left Punch + Left Kick or Right Punch + Right Kick) you simply press Right Punch or Left Punch during the start of the throw animation. You also have a short time in which you can break out of a throw after it connects. That means you can duck under them or use an attack that ducks under high-hitting moves. A vast majority of the throws in Tekken 7 are considered high attacks. Like many other fighting games, throws are attacks that cannot be blocked. We go into a bit more depth about punishment in the frame data section below. Most low attacks in Tekken are either low damage, slow to execute or severely punishable if you block it. A low attack must be blocked low, or you can jump over it with most attacks that feature a jump during the animation.įor the most part you can block standing and defend against everything except low attacks and throws. A mid attack cannot be ducked under, but it can be blocked in a standing or crouching position. A high attack can be blocked standing, ducked (whether you’re blocking or not), or you can use a low attack that happens to duck under highs in order to avoid taking damage from a high attack. There are three different attack heights in Tekken 7: high, mid and low.
TEKKEN 7 PC LOW FRAMES HOW TO
Understanding how to block and what the different attack heights are can help you avoid getting hit and create a solid defense.
TEKKEN 7 PC LOW FRAMES FREE
Many combos in Tekken can lead to a large amount of damage, especially if a wall comes into play, so it’s important to limit the number of mistakes you make and don’t let your opponent get free damage. Practice makes perfect, so get out there and see if you can get the hang of it.įor more on Tekken 7, keep it locked to Twinfinite.Some consider Tekken to be a very defensive game, but in reality it’s simply a game that is not forgiving if you don’t play carefully. Neither of these will hurt your opponent, but they will put you in an advantageous situation that can lead to you seriously punishing your opponent. When playing as them you can use one of two commands to reverse attacks: Some characters have attack reversals which are the only way to reverse (which many just call parry) a high/mid attack. Other attacks cannot simply be parried by everyone. It takes some practice to get the timing down, making blocking a more surefire defense, but if you get the hang of it it’s quite useful.
To do so, you’ll need to press down and forward right when a low attack is about to connect. Here’s how you can parry attacks in Tekken 7.įirst off, all characters have a universal low parry which allows them to reverse low attacks and put their opponent on the ground. Parrying isn’t exactly the easiest thing to do, but it is possible… sometimes. This is when it becomes time to block and, when possible, parry. Some opponents can be relentless during matches in Tekken 7.